Senior Product designer in London

My virtual sketchbook

My virtual sketchbook from University

Speculative Practice #2

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Kristina and I had decided to create an App, for recruiting new NHS staff when there is a shortage of them after Brexit.

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Kritina and I made an number of wireframes, drawing and describing briefly what each screen would display. This gave us a clear idea of how the App would be designed. There are many benefits to sketches listed by the following: ”

Quick: A sketch is quick to make, or at least gives that impression. Timely: A sketch can be provided when needed.

Inexpensive: A sketch is cheap. Cost must not inhibit the ability to explore a concept, especially early in the design process.

Disposable: If you can’t afford to throw it away when done, it is probably not a sketch. The investment with a sketch is in the concept, not the execution. By the way, this doesn’t mean that they have no value, or that you always dispose of them. Rather, their value largely depends on their disposability.

Plentiful: Sketches tend not to exist in isolation. Their meaning or relevance is generally in the context of a collection or series, not as an isolated rendering.

Clear vocabulary: The style in which a sketch is rendered follows certain conventions that distinguish it from other types of renderings. The style, or form, signals that it is a sketch. The way that lines extend through endpoints is an example of such a convention, or style.

Distinct gesture: There is a fluidity to sketches that gives them a sense of openness and freedom. They are not tight and precise, in the sense that an engineering drawing would be, for example.

Minimal detail: Include only what is required to render the intended purpose or concept. Lawson (1997, p. 242) puts it this way, “ … it is usually helpful if the drawing does not show or suggest answers to questions which are not being asked at the time.” Superfluous detail is almost always distracting, at best, no matter how attractive or well rendered. Going beyond “good enough” is a negative, not a positive.” (Buxton. W, 2007, p 287)

Reference:

Buxton, W. (2007)Sketching User Experiences: Getting the Design. Right and the Right Design[Online]Accessed at: http://library.globalchalet.net/Authors/Sketching%20Freehand%20and%20Digital%20Drawing%20Techniques%20for%20Artists%20&%20Designers%20Collection/Sketching%20User%20Experiences%20Getting%20the%20Design%20Right%20and%20the%20Right%20Design.pdf